Skip to content

Posts from the ‘Location Based Services’ Category

5 Tech Trends to Watch in 2012

December 27, 2011

bridgenine

2012 promises to be a very busy year in all things digital, but, as with any annum, there will be just a handful of big, memorable trends. Here, I’ve collected five such movements that are likely to make a big impact in our technologically-enhanced lives.

Augmented Reality

It’s now in games, location apps, business cards and coffee shops and could start showing up in cars and even eyeglassesAugmented Reality, which puts a virtual view on top of your real world, is really just a cool way of saying, “Reality with Style.” Instead of simply viewing your apartment through your phone, you’re playing Star Wars Arcade Falcon Gunner on top of it. Instead looking up a restaurant in your neighborhood, you’re using Yelp to see its location and reviews for it and other restaurants right on top of your on-screen view of the street. 2012 will mark the beginning of exponential growth for Mobile Augmented Reality (MAR).

According to a report from Visiongain, 25% of all app downloads will feature some sort of augmented reality. Though adoption hinges on more powerful, high-speed and camera-ready mobile devices, it’s clear to me that the majority of smartphones and tablets in end-users’ hands next year will be 3G-to-4G-ready, high-def, large-screen devices with not one, but two multi-megapixel cameras. Trust me, by 2013, you’ll be hard-pressed to find anyone who hasn’t at least tried augmented reality.

The Micro-Payment Economy

App manufacturers are not the only ones who can make money selling tiny wares and incremental upgrades. The barrier to entry for starting your own small business has been effectively knocked down by a variety of online merchants who are willing to hawk your wares for next to nothing. In truth, the merchandise isn’t entirely yours. In fact, these companies are often just selling your idea on top of their wares and you get a tiny slice for each sale, or for when the numbers of sales reaches a certain threshold.

Sites like RedBubble do everything for the artist; all they need to do is upload the content. RedBubble will, for example, make the T-Shirt with your art, sell it for you, manage the distribution and, of course, collect payment. The site lets you set the price above their fixed price. Yes, you could add as much as you want onto a $16 T-shit, but most smart sellers know this means they won’t sell a single garment. Instead, you add 1%-to-5% (maybe 10% if you’re feeling strong) and then promote the dickens out of your product on the site and through various social networks.

RedBubble is just one of many destinations popping up to help the aspiring entrepreneur. They join established platforms like Lulu (self-publish books), and YouTube. YouTube has been inviting videographers into the commerce tent for years, letting them add AdSense accounts to popular videos and then sitting back and watching the pennies roll in.

As the economy sputters along, look for more and more of the sites helping you sell almost anything you can imagine and making you a “fortune”–one micro payment at a time.

The Rise of the UltraBook

Tablets dominate the tech conversation, but that doesn’t mean the PC is dead. No, it’s alive and well, but in a form that will closely mimic some of the best features of tablets. I don’t have numbers yet, but I’m betting Desktop PCs were not big sellers this holiday season. Laptops may have done a little better, but who among you was willing to give junior an end-of-life netbook instead of a sexy, touch-screen tablet? (I’m imagining no one raising their hands).

A term coined by Intel, Ultrabooks describe exquisitely thin and light, yet pleasingly powerful laptops. Think MacBook Air and you get the idea. No, they don’t have touch screens or apps (though that’s changing, too) and Ultrabooks usually have just one HD camera. Still, with just a little more heft and girth than your garden-variety iPad, an Ultrabook adds a full-sized keyboard and far more powerful components. In other words, they’re perfectly designed for getting real work done, but no one will be embarrassed to carry one around. 2012 will witness an explosion of these devices as manufacturers pin on them their last best hopes for regaining consumer computing interest.

Social/Digital Exhaustion

Facebook will break the 1 billion user mark in 2012, but its numbers have flattened out in the U.S. Twitter is growing; it may have as many 450 million users, but no one knows how many people are really active users. Google+ is growing steadily, but is still well behind the two most established networks and much of the public is unaware of its existence. There is the now persistent, with good reason, backlash against mobile phone usage in cars and on streets.

In general, more and more people seem to be reevaluating their social and digital existence. Even the SOPA battle is revealing some unforeseen schisms. The Stop Online Piracy Act is a bad idea, not because piracy is good, but because of the plan for enforcement is wrong and dangerous. That said, no one who creates content can deny that the digital revolution hasn’t forced them to rethink how they create, sell and distribute content. There are no easy answers here and 2012 will be a year of introspection; one where we possibly rewrite the rules of content, copyrights and social interactions.

Mobile Chip Wars

The tech industry is gearing up for a rather intense battle—on a micro scale. With ARM-based CPUs in virtually all of today’s tablets and handsets, Intel, the dominant system CPU manufacturer, has no presence in the mobile space. It’s a situation the company promises to change in 2012 with Medfield—its rethinking of the Atom CPU (popular in netbooks). Meanwhile a consortium of Pacific Rim manufacturers have just banded together to produce new mobile CPUs for phones and tablets.

These efforts may not mean much, though, as Texas Instruments, Qualcomm, Motorola, Marvell, Nvidia and others all license the ARM architecture and show (along with the hardware partners) little interest in switching to a new or once-established platform. Even Microsoft is developing Windows 8 to run on ARM-based CPUs in addition to traditional Wintel machines.

What do you think? Are these the right trends? Will there be other defining movements in 2012? Chose the biggest trend in our poll and then let’s talk about it in the comments.

by , via Mashable

4 Reasons Every Online Brand Should Explore Gamification Strategies

September 23, 2011

bridgenine

Adding a few visual game elements to a brand’s site in order to “gamify” a marketing strategy and increase engagement just isn’t enough. To be done right, gamification must take a behavior-focused approach.

For instance, by offering rewards for user actions, consumers are more likely to engage with a brand — that is, visit the site more often, register, linger and invite friends. But while gamification is a major buzzword among interactive marketers today, game use isn’t new.

So what’s making gamification so popular today? Consider these four factors.


1. Consumers Want It


In general, consumers are looking for new ways to entertain themselves — 40% of U.S. online adults have expressed this interest in a recent survey. What’s more, consumers want game elements everywhere. 60% of consumers play a video game online in a typical week. Consumers (especially Gen Yers) are increasingly accessing games online and on mobile devices.


2. Social Media Enhances It


When consumers can share achievements like badges and trophies with their social networks, it enhances the innate human motivations that games have used for generations to keep people engaged (i.e. the desire for status, access, power, etc.) And, along with increasing user status, sharing creates a low-cost marketing campaign to lure in other participants.


3. Gamification Vendors Enable It


Badgeville, BigDoor and Bunchball all offer SaaS platforms with mechanics, accessible consumer tracking and data, and the ability to easily iterate a gamification strategy as needed. These vendors are helping the process along by offering the right tools for specific goals.


4. Early Starters Have Proven It


Recent gamification efforts from brands like Chiquita, HP and Sephora have succeeded, increasing confidence that, if applied correctly, the right gamification strategy can work.

The biggest perk to incorporating gamification into a marketing strategy is its ability to boost brand engagement. So for marketers, the questions remains: How exactly does gamification help increase engagement?

  • Involvement: Gamification can foster participation by increasing site returns, new visitors and registrations through reward systems and incentivized word-of-mouth efforts. For example, when Chiquita sponsored the movie Rio, it worked with Bunchball to create a microsite where consumers could win badges by watching Rio movie clips. The company indicated it received 8,000 unique visitors after launch, dwarfing the success of past promotions.
  • Interaction: Marketers need visitors to spend time with their content and brand in order to foster engagement. Using gamification, marketers can set up the action-reward dynamic for specific engagement they want to increase. For instance, a leading computer manufacturer launched a gamified Facebook app for college students with the goal of promoting its educational computer site — and six weeks after launch saw program participation increase 10 times, with one-in-six users submitting essays and one-in-three visiting the educational computing site.
  • Intimacy: Consumers are able to connect with a brand more intimately when they’re interacting in real-time versus visiting a static brand website. And more importantly, gamification provides a fun and rewarding environment for consumers, which often increases brand affinity. For example, Allkpop, the Korean pop celebrity gossip and news site, worked with Badgeville to motivate behaviors such as commenting, sharing links and following Allkpop social sites. The result: All behaviors saw an uptick, as did consumer sentiment and excitement for the site.
  • Influence: Word-of-mouth marketing has taken off recently, and companies have realized it can have a significant effect on brand visibility. Gamification taps into WOM by giving users incentives to include their friends. SCVNGR, the location-based mobile gaming platform, says that 42% of players broadcast their play to social networks. And with the metrics available, marketers can track not only the users who shared content on social networks, but also the percentage of their friends who click back to the brand.

There is a plethora of game mechanics available that marketers can use to increase consumer engagement. However, no matter what game mechanics are implemented into a marketing strategy, it’s important to remember that gamification will only deliver results if implemented correctly. This means ensuring that gamification complements the current strategy, and can be maintained in the long term. Founder of Bunchball Rajat Paharias says, “The core content experience needs to be good, compelling and meaningful. And as long as that is there, these tools drive actions around the content.”

by: Elizabeth Shaw via Mashable

Send Bridge Nine to Austin!

August 16, 2011

bridgenine

These are exciting times under the Bridge! We — along with 3,163 others — have been selected to stand in front of an incredibly important, and terrifying, firing range. Terrifiring?

What firing range you ask? The SXSW firing range! SXSW is an international music, movie and interactive conference held in Austin, TX every March. SXSW is where art meets art. It’s a place where musicians mingle with movie stars who rub elbows with writers who spill drinks on directors who bump into marketers who learn from titans of industry who take cues from musicians. It’s a place where art feeds art.

This firing range, though, is made up of people just like you. This is why we’re asking for your help.

Bridge Nine has submitted a proposal to speak at SXSW about the future of interactive marketing. The official title of our proposal is Where Goes the Neighborhood: Local Meets Global. Our panel, comprised of representatives from the University of Oregon, Bridge Nine Interactive and potentially one or two global brands, will speak about the convergence of local and global marketing trends.

To make it into SXSW, all proposals are voted on by SXSW staff, a SXSW advisory board and the general public. The public’s vote is worth 30%! That means your voice, vote and click matter to us.

It’s been a long application process. Proposals were due July 15th, public voting opened August 16th, closes September 2nd, and panel announcements will be made on October 24th.

So, please lend your voice, and trigger finger, to the debate. Ready yourself. Take aim. Click here, vote and Help send Bridge Nine to Austin!

We, and I, hope you will help us earn our spot at SXSW. It’s a simple, quick process. Here’s what you do:

  1. Click here to create an official voter’s account
  2. Fill out the info (Don’t worry, you won’t be spammed!)
  3. Go into your email, open the link from PanelPicker
  4. Click here
  5. You’ll see our proposal. (Yes, they spelled Daniel’s last name wrong. And, they took liberties with our company name. Oh, well…)
  6. Click on the thumb’s up icon.

That’s it! You’ve helped us tremendously! Then, forward this email to all your friends, family, colleagues and neighbors! Or, just send it to anybody you want. Every vote counts. And every vote is appreciated.

Remember, voting ends September 2nd! Thanks, again!

Vote Early. Vote often!

[Video] The Mobile Movement

June 27, 2011

bridgenine

According to eMarketer, there are currently 75 million smartphone users in the U.S. By 2014, eMarketer predicts the number of Americans with smartphones will surpass 101 million.

The convergence of social media and mobile is well underway, especially with location based social media sites such as Foursquare, GoWalla and Facebook Places leading the charge. Foursquare, although just two years old, already has over 10 million users (up 100 % from December) with roughly 3 million check-ins a day. Location based social media still has a long way to go before it reaches mass adoption, but it certainly possesses endless potential for marketers to engage target audiences.

Mobile is impacting traditional social media as well. Marketing charts reports that 43 percent of Twitter users primarily use the social network through their phone, and 34 percent of Facebook members primarily use the site via mobile devices.

There’s no doubt smartphones are transforming the way we communicate and connect, but the big question for marketers regards how consumers are using smartphones as a tool to make purchasing decisions and decide where to shop. The Google video below provides some excellent data and insight into this question, uncovering consumer behavior trends in the face of mobile and retail.

Some the stats that stuck out to me from the video are below. What were your observations and thoughts?

  • 70% use their smartphones while in the store, reflecting varied purchase paths that often begin online or on their phones and brings consumers to the store
  • 79% of smartphone consumers use their phones to help with shopping, from comparing prices, finding additional product info to locating a retailer
  • 74% of people who shop with their smartphone eventually make a purchase, whether online, in-store, or with their phones

Why Social Media

May 4, 2011

bridgenine

A Beginners Guide to Foursquare

April 17, 2011

bridgenine

Move over Sam Adams… you have some competition. Thousands of new “mayors” have been popping up all over Portland since the inception of Foursquare, a location based social network that enables its 7 million users to check in to venues through a mobile device to earn points, badges and special promotions all while connecting in real-time to fellow friends on the platform.

Become a Mayor, Earn Badges & Get Free Stuff 

What’s a mayor you ask? If a user has checked-in to a venue on more days than anyone else in the past 60 days, they will be crowned “Mayor” of that venue, until someone else earns the title by checking in more times than the previous mayor. A Mayor is only one of the hundreds of “badges” a user can obtain.

Badges are earned by checking into various venues and remain on that user’s profile indefinitely. Some of the badges include the “Gym Rat” badge, which a user can get if they check in to a gym 10 times in one month or the “Fresh Brew” badge that requires 30 checkins at coffee shops like Dutch Bros or Stumptown.

You can also redeem special promotions from businesses in your area by checking in. For example here in Portland, you can get any food item on the menu from free at Davis Street Tavern in the Peal on your 3rd check in or a free coffee from Kettelman Bagel Company for checking in. There’s more great deals, check out the latest Foursquare specials in Portland below:

Click on the map to view all of the deals in Portland

My Foursquare Journey: 

About a year ago, I decided to see what all the buzz about Foursquare was, so I signed up. I didn’t have much experience with location based services, but after my first mayorship, badge and free appetizer I was hooked. Fifty two weeks, 24 badges, 60 friends, 12 Mayorships, and 875 check-ins later, it’s safe to say I’m a huge Foursquare advocate.

In fact, when it came time for me to pick my final project for my master’s degree, I decided to conduct my research on Foursquare and other location based social media sites, but that’s for another blog post… stay tuned. For now, I want to provide some practical insight and tips on how to use Foursquare. Whether it’s staying updated on where your friends are dining out, finding lucrative discounts at local venues or reading helpful reviews about the places you visit, Foursquare can be a lot of fun and a valuable tool for any socially minded and mobile empowered consumer.

Based on my experience, here are 10 things to consider when using Foursquare:

1.) It’s a Game: If you’re competitive like me, you’ll love Foursquare. Whether it is battling it out for a mayorship or trying to get that unique badge to add to your collection or moving ahead of your friends on the leader board, the gaming aspect of Foursquare can be a lot of fun. Best thing about Foursquare is that it takes little time and effort to use, check in, leave a tip, glance at specials and you’re on your way.

2. ) It’s Not Just a Game, It’s Social: Foursquare is just a game right? Wrong, it can be very social, you can comment on your friends check ins, (just like Facebook status updates or Tweets), see who else is currently at a venue, respond to user tips, and it has a real time Facebook-like newsfeed where you can see what friends are doing in real time.

3.) Be Patient: It’s going to take some time to start gathering your fair share of badges and mayorships, so don’t give up on Foursquare after a couple of days. Give it some time before making up your mind and you will be surprised how fun it can be and what a useful resources it often becomes.

4.) Integration with Other Social Networks: A user can automatically cross-post a check in with Twitter and Facebook. You can also attach a photo and a quick 140 character update, known as ‘Shout’ with your check in. This capability enables you to use Foursquare in much of the way as you would Twitter and Facebook, eliminating the need to update all three platforms separately.

5.) Find Deals: The new Foursquare app now has a ‘specials nearby’ feature that enables users to find specials in their current location with one touch on their phone. Typically, you’re going to find more deals in downtown or urban areas than small towns. You can also use 4squareoffers.com to find the deals in your area.

6.) Find New Places: Feel adventurous? Use Foursquare to discover new places to go based your current location and what other users are saying about it. You can do this in your hometown or if you’re in new city trying to find a good lunch spot. I have found some great restaurants and stores this way.

7. ) Share Carefully: Obviously, checking in carries its security concerns, so be careful about when and where you check in. Foursquare has a great feature for those who want to be careful about a check in called “off the grid,” where other users can check in without sharing their geo-location.

8.) Tips Are Appreciated: If you’re like me, you value customer reviews and tips, so pass on the favor and leave tips about your experiences, good or bad for other users. You can leave tips at any venue you check in. Leave notes for your favorite food items, good customer service or daily specials. 


9.) Don’t Cheat: Foursquare is getting better at making it more difficult to cheat with remote checkins or checking in multiple times with one visit, but it’s not fool proof quite yet. Don’t cheat, respect the game and play for fun with honesty and integrity. You don’t want to get tagged with a #4sqcheater hashtag on Twitter.

10.) Spread the Word: In 2010, Foursquare grew by 3400 %. Despite it’s hyper-growth, Foursquare is still in the early adopter stage with 7 million users and growing, so don’t be afraid to encourage your friends to sign up and start checking in. Let’s face it, Foursquare is more fun with more friends.

What do you think? Will you be joining Foursquare or another location based service? If you’re a Foursquare user, what tips do you have for new users? What did I miss?

Stay Tuned… Foursquare for Business 

Next up, I will be writing a post about how business and organizations can utilize Foursquare and other location based services to promote their brand and better engage their target audiences. I will also share my research and breakdown the survey results from my grad school project on location based services.

Glossary of Foursquare Terms: 

  • Check-in: Where you tell Foursquare where you are. You can check-in from just about any kind of venue or even create a new one yourself by ‘adding a venue.’
  • Shout: A tweet-like message (140 characters) tied to a check-in. This can also be cross-posted to Facebook and Twitter if you choose.
  • Tip: User-generated reviews or advice that is pushed to you when you check in to a venue. This is what makes Foursquare useful for finding new places, so tip often!
  • To-do: Like a tip, but more of a personal bookmark to oneself as reminder to check out a venue.
  • Badges or Pins: Specific frequencies of check-ins and certain venues can lead to users earning these virtual rewards or badges.
  • Mayorships: Earned by checking in to a venue more than anyone else over the last 60 days. Some businesses offer exclusive offers for the Mayor.

More resources on Foursquare:

Follow

Get every new post delivered to your Inbox.